Job Experience

Independent Game Developer (self-employed)
Oct 2015 – present
Valiant Game Studio (previously Talecore Studios & Seriously Interactive), Stockholm
Unity/C#, Game Design, Narrative Design, Bizdev, Marketing, etc
KreatureKind, Pendula Swing, Midvinter, Kaleidocraft, BioSquare

Co-founder & Organizer
Jun 2014 – present
Link in Bar, Stockholm
Sweden’s largest meetups for game developers

Narrative & Game Designer (contract)
Feb 2024 – Oct 2024
Krillbite Studio, Oslo
Narrative Design, Game Design
Fruitbus

Producer (contract)
May 2023 – Dec 2023
CULT Games, London
Production, Product Management
Galacticare, Polterguys, Tempopo

Narrative & Game Designer (contract)
Mar 2023 – Apr 2023
Shaping Games, Stockholm
Narrative Design, Game Design
Mulle Meck Reboot

Technical Overseer (contract)
Nov 2022 – Apr 2023
Studio Malosi, Karlstad
Unity/C#, QA Testing
[Unannounced game]

Operations Managager (contract)
Jul 2022 – Oct 2022
Killmonday Games, Hedemora
Operations support

Unity Developer, Game Designer (contract)
May 2022 – Aug 2022
Dinomite Games, Uppsala
Unity/C#, Narrative Design, Game Design, UX Design
Go Fight Fantastic

Lead Writer & Narrative Designer (contract)
May 2021 – Oct 2021
Double Moose, Skövde
Narrative Design, Writing
[Unannounced game]

Unity Developer, UX Designer (contract)
Sep 2020 – Sep 2021
Star Stable Entertainment, Stockholm
Unity Development, UX Design
Star Stable Horses, Star Stable Friends

Narrative Designer, Writer (contract)
Jan 2017 – Aug 2017
Lionbite Games, Stockholm
Narrative Design, Writing
Rain of Reflections

Head Teacher, Game Design (part-time)
Oct 2016 – Oct 2017
FutureGames, Stockholm
Teaching game design, managing courses, mentoring students

Senior QA Manager (full-time)
Oct 2014 – Oct 2015
Paradox Development Studio , Stockholm
Managing a QA team of 16 people, recruting new colleagues
Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Hearts of Iron IV, Stellaris

Assistant QA Manager (full-time)
Oct 2013 – Oct 2014
Paradox Interactive, Stockholm
Assisting in managing the QA team, test planning
Cities: Skylines, Magicka 2, Pillars of Eternity, Teleglitch: Die More Edition, War of the Roses etc

QA tester (full-time)
Jul 2012 – Oct 2013
Paradox Interactive, Stockholm
QA testing
Cities: Skylines, Magicka 2, Pillars of Eternity, Teleglitch: Die More Edition, War of the Roses etc

3D Artist (contract)
Sep 2011 – Nov 2011
DAC digital arts center, Stockholm
3D art for digital exibition

3D Animator (contract)
Jul 2011 – Nov 2011
12 O’ Clock Studios, Stockholm
3D animation of a sea monster
The Horror of MS Aurora

Mocap Assistant & Animator (intern)
Jul 2011
Imagination Studios, Uppsala
Mocap & Animation
Battlefield 3

Varupåfyllare
Feb 2008-Jul 2009
IKEA, Stockholm
Restocking the store
Education

Bachelor’s Degree
Computer and System’s Science, focus on Game Development (Game Design & Art)
2009-2012
Stockholm University

