https://store.steampowered.com/app/1183530/Go_Fight_Fantastic
I worked on Go Fight Fantastic! as a Unity development consultant, working remotely alongside the team at Dinomite Games to broaden their capacity for timely implementation. In addition to this, I helped out with UX as well as gameplay and narrative design.

An example of a system I was part of implementing is the spawning of rewards when killing an enemy and picking them up by “magnetically” pulling them towards the closest character, as well as making sure the resources were properly added to the players’ inventories. I also worked on a prototype for the in-game store, designing it visually and building the first iteration of it in Unity’s built-in UI system.





My key resonsibilities:
- Unity/C# development
- Testing implementation
- Gameplay design
- Narrative design
- UX design
Release trailer:

