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Anaka


The Game Developer’s Toolbox


The Curfew (Short Story)

Originally posted here. Since I’m pretty certain I won’t last the night, I thought I should scribble […]


Narrative that asks Tough Questions



Miljödesign (Level Design) 2016


Armor in games, and in general


Understanding and respecting QA



Pitching your game design


Narrative design basics


Juiciness



Player types, and challenges



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