I had my first taste of the the games industry in 2011, when I did an internship and a freelance animation job while still studying game design at Stockholm University.
After graduating in 2012, I joined the industry properly. My first position was as a QA tester at Paradox Interactive, and within a year, I was made Assistant QA Manager.
In 2014, I moved over to Paradox Development Studio, where I worked as a Senior QA Manager.
In October 2015, the time had come for me to be more creative. That’s when I left Paradox and started my own little indie studio, Talecore Studios. In addition to making my story-focused games (the first, Midvinter, was released in 2016), I spent the next two years freelancing as a writer on Lionbite’s Rain of Reflections as well as worked part-time as a Head Teacher of Game Design at FutureGames.
In the fall of 2017, I decided that it was time to go big or go home. Teaming up with Kevin Martinez of Right Nice Games, I started Valiant Game Studio – a gamedev company that wants to use the power of games for good. Joined by more and more talented people, we’re currently working on our debut title Pendula Swing.
Valiant Game Studio
Game CreditsGames I have worked on
Valiant Game StudioThe company I founded in 2017
Talecore StudiosMy solo indiedev company
Other InitiativesOther game-related things I am doing