I had my first taste of the the games industry in 2011, when I did an internship and a freelance animation job while still studying game design at Stockholm University.
After graduating in 2012, I joined the industry properly. My first position was as a QA tester at Paradox Interactive, and within a year, I was made Assistant QA Manager.
In 2014, I moved over to Paradox Development Studio, where I worked as a Senior QA Manager.
In October 2015, the time had come for me to be more creative. That’s when I left Paradox and started my own little indie studio, Talecore Studios. In addition to making my story-focused games (the first, Midvinter, was released in 2016), I spent the next two years freelancing as a writer on Lionbite’s Rain of Reflections as well as worked part-time as a Head Teacher of Game Design at FutureGames.
In the fall of 2017, I decided that it was time to go big or go home. With the help of Kevin Martinez and eventually teaming up with Laura Bularca, I started Valiant Game Studio – a gamedev company that wants to use the power of games for good.

Valiant Game Studio

Game Credits

Other Initiatives

Prototypes
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Valiant Game Studio
The company I founded in 2017 -
Game Credits
Games I have worked on -
Other Initiatives
Other game-related things I am doing -
Prototypes
Some small projects I've been working on, that don't fit anywhere