Articles



Originally posted on Gamasutra. Introduction Stop me if you’ve heard this one – a lone wolf with severe emotional issues saves the day and/or avenges a loved one by using a lot of violence. How many times since games became digital have we experienced that story? How many times have […]

Writing Diverse Characters: A Practical Guide


Originally posted on Gamasutra. Introduction It seems like some game character designers, not having to deal with physical items or the dangers of real battle, don’t quite grasp some of the basics of functional armor design. Therefore, I present you with this is a crash course. If you have any […]

Armor for Dummies and/or Game Developers



Originally posted on Gamasutra. Introduction I recently had the opportunity to share some tips and tricks with game development students at both Stockholm University and the Swedish Game Awards Conference – and since I don’t seem to have made too big a fool of myself, I thought I should share […]

The Game Developer’s Toolbox (for Students)


Originally posted on Gamasutra. QA is extremely important. Those are not my words. That’s a quote from a session at GDC this year, and it’s something I have not heard anyone disagree with. Ever. So then why is Quality Assurance considered just a stepping stone into the rest of the […]

The Respect QA Deserves, or Finding the Right People and ...